Small City: Sä-haé Xluwuf

Sä-haé Xluwuf

Sä-haé Xluwuf
Example Gnoll architecture.
StateYastas
ProvenceWhïzdisg Principality
RegionVri̽ze Ir Basin
Founded1449
Community LeaderLord Gruzny
Area11 km2 (4 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation8374 m (-15475 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population2848
Population Density258 people per km2 (712 people per mi2)
Town AuraTransmutation
Naming
Native nameSä-haé Xluwuf
Pronunciation/ə˞ˈdrapt/ /haʤ/
Direct Translation[bloody] [repetition]
Translation[Not Yet Translated]

Sä-haé Xluwuf (/ə˞ˈdrapt/ /haʤ/ [bloody] [repetition]) is a subtropical Small City located in the Whïzdisg Principality of the Yastas.

The name Sä-haé Xluwuf is derived from the Goblin language, as Sä-haé Xluwuf was founded by Erchoril, who was culturaly Gnoll.

Climate

Sä-haé Xluwuf has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cold -23°C (-9°F). Sä-haé Xluwuf receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sä-haé Xluwuf covers an area of nearly 11 km2 (4 mi2), and an average elevation of 8374 m (-15475 ft) above sea level.

Overview

Sä-haé Xluwuf was founded durring the early 15th century in fall of the year 1449, by Erchoril. The establishment of Sä-haé Xluwuf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Sä-haé Xluwuf's construction back out of the project. Erchoril pushed on reguardles, and Sä-haé Xluwuf was finished, but starts off as a terible place to live.

Sä-haé Xluwuf was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Sä-haé Xluwuf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Sä-haé Xluwuf is buildings are arranged within a network of crampt baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Sä-haé Xluwuf weathering a full scale bombardment durring a siege. Sä-haé Xluwuf's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Sä-haé Xluwuf makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Sä-haé Xluwuf possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Sä-haé Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sä-haé Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sä-haé Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sä-haé Xluwuf's parks.

Sä-haé Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sä-haé Xluwuf.

Sä-haé Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sä-haé Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sä-haé Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sä-haé Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sä-haé Xluwuf's public wards, blessings, and other arcane systems.

Sä-haé Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Sä-haé Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sä-haé Xluwuf's natural decorations nor waterways.

Sä-haé Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sä-haé Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sä-haé Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sä-haé Xluwuf's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Sä-haé Xluwuf every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Voonith near Sä-haé Xluwuf are known to be quite timid.

Sä-haé Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Enchantment energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 9
  • Farm Laborer: 12
  • Hunters: 10
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 7
    • Farmland: 11505 m2
    • Cattle and Similar Creatures: 712
    • Poultry: 8544
    • Swine: 569
    • Sheep: 28
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 284

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 5
  • Candlemakers: 9
  • Carpenters: 9
  • Clothmakers: 7
  • Coach and Harness Makers: 3
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 16
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 3
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 8
  • Tailors: 15
  • Tanners: 3
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 8
  • Chicken Butchers: 7
  • Entrepreneurs: 2
  • Fine Clothiers: 7
  • Fishmongers: 7
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 11
  • Spice Merchants: 4
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 13
  • Barbers: 13
  • Coachmen: 4
  • Cooks: 14
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 8
  • Healers: 6
  • Housekeepers: 8
  • Housemaids: 14
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 9
  • Nursery Maids: 5
  • Pastrycooks: 9
  • Restaurateur: 11
  • Tavern Keepers: 11

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 6
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 10
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 8
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 20
  • Monks, Monastic: 8
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 11
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 11
  • Military Officers: 10

Cottage Industries

  • Brewers: 7
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 9
  • Needleworkers: 8
  • Potters: 4
  • Preserve Makers: 7
  • Quilters: 3
  • Seamsters: 12
  • Spinners: 7
  • Tinker: 3
  • Weaver: 6

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 10

Produce Industries

  • Butter Churners: 11
  • Canners: 8
  • Cheesmakers: 9
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

970 of Sä-haé Xluwuf's population work within a Foundational Occupation.

1793 of Sä-haé Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 85 (3%) are noncontributers.

Points of Interest

Sä-haé Xluwuf produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Sä-haé Xluwuf is known for its unusual rock formations.

POI

History

The the a glaive of Summoning, an a glaive imbued with notable amounts of Summoning energies was created near Sä-haé Xluwuf by in time immemorial, reportedly some time during the early 2nd century.

History